Tutoriais de Level Design para CS:GO
[WIP]
Valve HammerMap > Map Properties > Skubox TextureName > [paste]
add env_fog_controller
LoadPortals: couldn’t read c:\users\roger\dropbox\rio2\maps\de_rio\de_rio_001.prt
como criar ponto
como criar brush / textura a usar
Propriedades: shortcuts / double-click na view 3D / second click na view 2D
prop_physics / prop_static
se prop_physics nao aparecer no mapa, verifique se tem este erro no console e troque por prop_static prop_physics at 1632 2240 137 uses model models/props_foliage/urban_tree_giant01_small.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
Para encontrar uma entidade
Map > Entity Report
Tools > Options > 2D Views > Default to 15 degree rotations
Centralizar views no object selectionado
View > Center Views on Selection ou CTRL+E
https://developer.valvesoftware.com/wiki/Grouping_and_VisGrouping
Seleciona objetos
Segure CTRL para selecionar multiplos
CTRL+G para AGRUPAR
CTRL+U para DESAGRUPAR
VisGroups window > Edit > Name > New Group
Select objects
View > Move selection to VisGroup > "Place objects in existing VisGroup" > Select VisGroup > OK
VisGroups window > User > Check/uncheck VisGroup